![]() ![]() ![]() Any and only angles within this range count as meteor smashes.Īs a result, only the strongest meteor smashes such as Ganondorf's down aerial are viable KO moves in on-stage situations. The angles considered to be meteor smashes - blue range is for Melee, red range is for Brawl. In addition, strong meteor smashes are now denoted by a unique sound effect upon connection. ![]() While this allows them to KO when used onstage, it also allows players to tech even if they were standing on the ground Ganondorf 's down air is an exception to this due to having more hitlag. These are known as unconventional meteor smashes. Other meteor smashes can damage only opponents that are on the ground, making them impossible to send targets downwards. Some meteor smashes are not meant for edge-guarding and are done only to knock opponents into other hits of the attack. With their potential to take a stock earlier than usual, most conventional meteor smashes are somewhat slow to execute or require sweetspotting. Meteor smashes are primarily designed to KO or gimp recovering opponents at especially low damages. A meteor smash is a type of attack in the Super Smash Bros. ![]()
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